We were light years from our home, galaxies away, when we first discovered this ancient celestial body a planet filled with intriguing, intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders and fighters. While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth's famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us, but we must be brave and resourceful. The future of the Circadians depends on it.
Key Features:
- As starfaring Circadians, you must negotiate with the three local clans for their favor
- Collect samples for the depository on Moontide while respecting the world and its hosts
- Engine building and card combos allow for multiple paths to victory
- Unique resource harvesting mechanisms
- Includes an intuitive Solo Mode with 4 different difficulty levels
From the designer of Architects of the West Kingdom!
Contents
- 4 Player Screens
- 1 Planet Board
- 1 Depository Board
- 1 Negotiation Board
- 6 Location Boards
- 4 Player/AI Boards
- 3 Clan Boards
- 3 AI Progress Tiles
- 6 Gem Cache Tiles
- 6 Character Boards
- 18 Upgrade Tiles
- 20 AI Scheme Cards
- 15 Farm Tiles
- 16 Event Cards
- 1 Start Player Marker
- 4 Harvesters
- 6 Multiplier Cards
- 36 Item Cards
- 190 Wooden resources
- 52 Translucent Dice
- Age:
- 12+
- Player:
- 1 to 4
- Time to Play:
- 60-90 minutes
- Game Designer:
- Sam J. Macdonald
- Game Artist:
- Sam Phillips