The Battle Rages Beyond Joe and Cobra!
Intercontinental Adventures: Factions in Action Vol. 2 gives a deep dive into three unaligned key factions in the G.I. JOE Roleplaying Game: The Arashikage ninja clan, the Dreadnok mercenary biker gang, and the Oktober Guard who defend Warsaw Pact countries!
Each faction comes with new mechanics, statistics and contacts for its members, advice for GMs on creating faction-specific stories, and specialized faction equipment.
Intercontinental Adventures: Factions in Action Vol. 2 requires the G.I. JOE Roleplaying Game Core Rulebook to use. The Cobra Codex Sourcebook is not required, but strongly recommended for those engaging in cartoon villainy.
Features
- In-depth looks at the history of the Arashikage, Dreadnoks, and Oktober Guard, how these independent factions impact G.I. JOE and COBRA, and how to run campaigns partially or entirely dedicated to the Arashikage and Dreadnoks!
- Contact and Threat stat blocks for key members of each faction, including multiple versions of the long-awaited Storm Shadow!
- Contact and Threat stat blocks for international characters, like G.I. JOE’s Canadian member, Back-Stop, Australian member Skymate, and Cuban member Snow Storm!
- New Factions, Origins, Influences, and Focus options!
- 40 new General Perks, 17 new gear and upgrades, 11 new vehicles, and more!
At a Glance
- Roleplaying Game Sourcebook
- Full color PDF
- For ages 14+
3 Reviews Hide Reviews Show Reviews
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Intercontinental Adventures: Factions in Action Vol. 2
Fantastic art, rich lore and easy to implement rules to bring fan favorite groups into the game.
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GI Joe RPG
Loved this book! Added the October Guard , Arasakagi and the Dreadnoks to an already great RPG. Can't wait to get all of these into action on the table!
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Goal
I really like this book, it is well written and has a ton of info. Being a huge fan of the dreadnoks it was a must have for my game. They definitely scored with this one.












