null
Skip to main content
axis-allies-logo-color.png transformers gaming prangers-logo-color.png
axis-allies-logo-color.png transformers gaming
prangers-logo-color.png my little pony logo
axis-allies-logo-color.png
transformers gaming
my little pony logo prangers-logo-color.png
×

Renegade News

Choose Your Store Location!

G.I. JOE Roleplaying Game Intercontinental Adventures: Factions in Action Vol. 2 Sourcebook

$45.00
(2 reviews) Write a Review

Pre-order now for an October 2024 release!

For a limited time, pre-orders will come with a PDF copy of the G.I. JOE Roleplaying Game Intercontinental Adventures: Factions in Action Vol. 2 Sourcebook at no additional cost. Please read our fully policy on PDFs and bundles here.

The PDF will be added to your account upon release.

The Battle Rages Beyond Joe and Cobra!

Intercontinental Adventures: Factions in Action Vol. 2 gives a deep dive into three unaligned key factions in the G.I. JOE Roleplaying Game: The Arashikage ninja clan, the Dreadnok mercenary biker gang, and the Oktober Guard who defend Warsaw Pact countries!

Each faction comes with new mechanics, statistics and contacts for its members, advice for GMs on creating faction-specific stories, and specialized faction equipment.

Intercontinental Adventures: Factions in Action Vol. 2 requires the G.I. JOE Roleplaying Game Core Rulebook to use. The Cobra Codex Sourcebookis not required, but strongly recommended for those engaging in cartoon villainy. 

Features

  • In-depth looks at the history of the Arashikage, Dreadnoks, and Oktober Guard, how these independent factions impact G.I. JOE and COBRA, and how to run campaigns partially or entirely dedicated to the Arashikage and Dreadnoks!
  • Contact and Threat stat blocks for key members of each faction, including multiple versions of the long-awaited Storm Shadow!
  • Contact and Threat stat blocks for international characters, like G.I. JOE’s Canadian member, Back-Stop, Australian member Skymate, and Cuban member Snow Storm!
  • New Factions, Origins, Influences, and Focus options!
  • 40 new General Perks, 17 new gear and upgrades, 11 new vehicles, and more!

At a Glance

  • Roleplaying Game Sourcebook
  • For ages 14+

2 Reviews Hide Reviews Show Reviews

  • 5
    Factions in Action v2

    Posted by Clint on Jun 25th 2025

    This is the missing book for the fullest Joe experience. The core rule book, Quartermaster, and Factions v2 are the 3 books you need to run the best Joe game. For GMs, Cobra Codex is a must as well. But if you want a apples to apples comparison: it's like the monster manual to the DMG and PHB of DND.

  • 5
    Intercontinental Adventures: Factions in Action Vol. 2

    Posted by Nick on Nov 24th 2024

    An excellent addition to my library. Vital lore for factions that I wasn't as familiar with are explained in detail, with illustrations and canon characters (perhaps a certain white garbed ninja) are included as well as rules for playing Drednoks, the Arashikage clan, and the Oktober Guard.