Last update submitted to Google/Apple/Amazon: Oct. 17 2022.
Versions may not be live depending on acceptance times from various App Stores.
All issues listed below have been fixed on all platforms.
Spoiler Warning - some of the bugs fixes below reference content that may or may not be seen during gameplay and could affect player decisions. Proceed with care.
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Cost of Disease:
- Secret Envelopes - Changed the secret password field from a true password field (hidden text, asterisks) to a standard field where the password is visible when typing.
- Generation 3. Updated text to note where servants go after joining a hunting party.
- Generation 3. Round tracker no longer shows two versions of “II-3” instead of “III-1”
- Generation 3. Setup page was not appearing properly after creating new Masterworks.
- Generation 3. End of round event was asking players to discard Immortality cards when they had never been introduced.
- Generation 3. Barventures were not randomizing properly, and were not being asked to place a Creepy token every time.
- Generation 3. After setup of Round 2, some users skipped Round 3 and went to final scoring.
Fear of the Unknown:
- Generation 3. Round 1 was repeated for some users. Code updated to remove this issue.
- Generation 3. Romani marker movement on the Creepy Track was missing some instructions.
A Time of War:
- Generation 1. Players were stuck at Town Hall with no way to move forward.
- Generation 3. Players were stuck on p. 22, with only The Bunker to go to, with no app links for a storybook event.
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Previous Update:
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All Platforms:
- Zero can now be input as a value
- Back Button - Now limited to going back one page. Still working on unintended re-randomizing results from the previous page. Use with caution.
- End Game Scoring: Text saying “-3 VP for each Maladjustment” was clarified to say “-3 VP for any Maladjustments gained at the End of this Generation”
- App store descriptions listed 2-5 players instead of 2-4
- Various typos and spacing issues.
Cost of Disease:
- New Masterwork text provides reminder of the full ABC pyramid requirement
- Generation 1. Some players were not given a pop up screen to enter heart token quantities.
- Generation 2. Players were being asked to discard a story token, but there was no story token out (Symposium).
- Generation 2, App was saying to place Suspicion Marker on non-existant spaces.
- Generation 2, Round 3, App asked players to pull out Hunter tokens, then give an Estate Upgrade to the player with the Hunter token, but didn’t say how Hunter tokens were given out.
- Generation 2, Round 3, Incorrectly identified which player had done the most investigations.
- Generation 3, Round 1, Player was penalized at end of game if they have not completed their Masterwork (Masterwork Update), even though this Masterwork is no longer possible to complete.
- Generation 3, Round 1, For some users, placement instructions for the Angry Mob token was missing.
- Generation 3, Round 1 - Hub page text / link at the bottom said “End Generation” instead of “End Round”.
- Generation 3, During a special event regarding electricity there is a vote. In 2-players, the vote is with money instead of voting tokens, but the text for 3+ players still shows up about voting with tokens.
Fear of the Unknown:
- Generation 2. Players were always being awarded VP when spending money at the House on the Hill. This should only happen when the player has negotiated a better deal.
- Generation 3, Round 1, App said that the suspicion marker should “remain on space 13”, but the setup earlier said to place it on space 10.
- Generation 3, Round 2, more Hunt Tokens were asked for than were available in the box.
- Generation 3, Round 2, Rehabilitation Token explanation has exposed code and a missing space.
- Generation 3, Round 3, Battledome Fighter. Multiple issues when there is a fighter with zero strength.
A Time of War:
- Generation 1. This scenario was not splitting properly at the end of Generation 1, leaving some endings unreachable.
- Generation 2, Round 3, After a vote to burn down the Outpost, there was no prompt to turn the page to one without an Outpost.
- Generation 2, Round 3, After burning down the barracks in a previous round, the hub page has text talking about visiting the barracks.
- Generation 2, Round 3, App said to hand the storybook to the person with the shield token, and no player had a shield token.
- Generation 3, Round 2, Movement of the Crown marker is opposite to the text instructions.
- Generation 3, Round 3, Despite there being a tie for the most Benevolence decrees, the app awarded VP to one player, opposite of intention (no one receives rewards if tied).
- Generation 3, Round 3, During a royal decree selection, an option was selected to remove a penalty for being a Separatist. In the round screen, it stated Separatists could not go into town.