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PDF Werewolf: The Apocalypse 5th Edition Roleplaying Game Wyrmtide Sourcebook

Was: $30.00
Now: $27.00
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Mature Advisory: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.

The Wyrmtide Rises

The fractured remnants of the once-mighty Garou Nation are under siege, beset by enemies from every corner. From the insidious corporate machinations of Pentex and its ilk to the malevolent corruption of Banes, fomori, and their possessed hosts, the Garou face an overwhelming tide of monstrosities. Standing as Gaia's last line of defense, the Garou struggle against forces determined to desecrate her sacred, dying soil—even as the spirits of the Weaver and the Wyld sometimes turn against them.

Discover how the Garou continue the fight when their best weapons fall short. Engage with over two dozen adversaries and rivals to expand your chronicles. Choose your battlefields, Gifts, and Loresheets with care—your enemies have never been more numerous or more dangerous. Wyrmtide offers a wealth of adversaries, tactics, powers, and narrative depth for players and Storytellers to elevate any chronicle.

Features

  • Includes enemies such as Black Spiral Dancers, Formori, Banes, plus agents of the Weaver and Wyld.
  • Tactics and strategies on how to fight and win against your enemies and Locations to set those actions scenes.
  • Details Human Organizations, including Pentex fronts. 
  • Includes sample stories and plug-and-play material to help bring everything together as a Storyteller. 
  • New content including character options, 3 Loresheets, 8 Wyrm-tainted Gifts, plus new Advantages and Flaws.

At a Glance

  • For Ages: 18+
  • Game Type: Roleplaying Game Sourcebook

1 Review Hide Reviews Show Reviews

  • 5
    Highly recommend

    Posted by Timothy Grubbs on Oct 6th 2025

    The wyrm may be mighty and numerous…but they’re Garou don’t give up easy…so see the ways they fight every level of the great enemy… Wyrmtide is a sourcebook of the many faces and forms of the Wyrm…the ancient enemy of the Garou nation. Spread out into various chapters, this book covers all you need to know to go after every level of their dark foes…much of it is tied to Pentex and the spiritual side of the Wyrm… The book starts off sensibly with many subsidiaries and offshoots of the Pentex corporation. All of them go far beyond simple corporation entities, with some also covering social groups and other organizations the Wyrm relies on for support and crime. Next it covers the avatars and incarnations of the Wyrm itself as a force of nature…including how its influenced other cultures and groups. I found this chapter more useful if you plan to pursue the spirit world or magical side of the fight for Gaia. The last chapter covers various settings where the Garou can clash with agents of the Wyrm. Many are tied to groups covered earlier in the bc Harper but you can also utilize them in other ways. While the book doesn’t cover how you can use these elements in a non Werewolf game, a decent storyteller can figure out how to make the most of some of these…