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PDF Werewolf: The Apocalypse 5th Edition Roleplaying Game Wyrmtide Sourcebook

$30.00
(2 reviews) Write a Review

Mature Advisory: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.

The Wyrmtide Rises

The fractured remnants of the once-mighty Garou Nation are under siege, beset by enemies from every corner. From the insidious corporate machinations of Pentex and its ilk to the malevolent corruption of Banes, fomori, and their possessed hosts, the Garou face an overwhelming tide of monstrosities. Standing as Gaia's last line of defense, the Garou struggle against forces determined to desecrate her sacred, dying soil—even as the spirits of the Weaver and the Wyld sometimes turn against them.

Discover how the Garou continue the fight when their best weapons fall short. Engage with over two dozen adversaries and rivals to expand your chronicles. Choose your battlefields, Gifts, and Loresheets with care—your enemies have never been more numerous or more dangerous. Wyrmtide offers a wealth of adversaries, tactics, powers, and narrative depth for players and Storytellers to elevate any chronicle.

Features

  • Includes enemies such as Black Spiral Dancers, Formori, Banes, plus agents of the Weaver and Wyld.
  • Tactics and strategies on how to fight and win against your enemies and Locations to set those actions scenes.
  • Details Human Organizations, including Pentex fronts. 
  • Includes sample stories and plug-and-play material to help bring everything together as a Storyteller. 
  • New content including character options, 3 Loresheets, 8 Wyrm-tainted Gifts, plus new Advantages and Flaws.

At a Glance

  • For Ages: 18+
  • Game Type: Roleplaying Game Sourcebook

2 Reviews Hide Reviews Show Reviews

  • 4
    Wyrmtide – An Essential Guide to the Frontlines of the Apocalypse

    Posted by Sancra Momentowiskisky on Mar 22nd 2026

    Wyrmtide is a powerful and atmospheric sourcebook that masterfully expands the world of Werewolf: The Apocalypse. It provides Storytellers and players with an incredible wealth of narrative depth, adversaries, and tactical options to elevate any chronicle. A Terrifyingly Real Enemy The book’s greatest strength lies in its depiction of the "Wyrmtide"—the literal and metaphorical rising tide of pollution, corporate greed, and spiritual decay. By detailing 12 malign organizations and corporations like Pentex, Albion Petroleum, and Scheldes Pharmaceuticals, the book moves beyond simple monsters to show how organized human greed truly despoils Gaia. These organizations are not just faceless enemies; they are complex entities that challenge a pack to think beyond mere violence. Unmatched Adversary Variety With over 30 servants of the Wyrm, including new Banes, fomori, and the formidable Black Spiral Dancers, the opposition has never felt more dangerous. The introduction of the "Apocalypse Wave"—spirits of destruction responding to Gaia’s pain—adds a chilling spiritual urgency to every encounter. The inclusion of Mockeries, artificial shapeshifters, adds a fresh and disturbing layer to the supernatural horror. Dynamic Tools for Players Players are given fantastic new ways to engage with this dying world. The book introduces 10 new Advantages and Flaws, 8 Wyrm-tainted Gifts, and 3 evocative Loresheets (such as "Tender of Banes" and the legendary warrior "Zhyzhak"). These options allow characters to walk the fine line between righteousness and the very corruption they fight, making for compelling roleplay. Cinematic Battlefields The 8 distinct battlefields—ranging from a coal mine to a frantic urban warfare training center—provide perfect backdrops for the Garou’s struggle. Coupled with sample story outlines, the book ensures that Storytellers have everything they need to start a high-stakes campaign immediately. Conclusion Wyrmtide is a must-have for any Werewolf troupe. It perfectly captures the "righteousness of Rage" while providing the concrete tools needed to fight to win in a world where Gaia’s howl resonates through every shadow. It is a grim, beautiful, and indispensable addition to the 5th Edition library.

  • 5
    Highly recommend

    Posted by Timothy Grubbs on Oct 6th 2025

    The wyrm may be mighty and numerous…but they’re Garou don’t give up easy…so see the ways they fight every level of the great enemy… Wyrmtide is a sourcebook of the many faces and forms of the Wyrm…the ancient enemy of the Garou nation. Spread out into various chapters, this book covers all you need to know to go after every level of their dark foes…much of it is tied to Pentex and the spiritual side of the Wyrm… The book starts off sensibly with many subsidiaries and offshoots of the Pentex corporation. All of them go far beyond simple corporation entities, with some also covering social groups and other organizations the Wyrm relies on for support and crime. Next it covers the avatars and incarnations of the Wyrm itself as a force of nature…including how its influenced other cultures and groups. I found this chapter more useful if you plan to pursue the spirit world or magical side of the fight for Gaia. The last chapter covers various settings where the Garou can clash with agents of the Wyrm. Many are tied to groups covered earlier in the bc Harper but you can also utilize them in other ways. While the book doesn’t cover how you can use these elements in a non Werewolf game, a decent storyteller can figure out how to make the most of some of these…