Mature Content Warning: Contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.
Brothers and Sisters in Caine, united under the banner of the Dark Father
An antagonists’ guide to the cultic fanatics of the Sabbat, this book contains:
- Descriptions of the Paths of Enlightenment, the foundations of Sabbat identity
- Information on the Gehenna War, and how the Sabbat opposes the dread Antediluvians
- New tools to expand your chronicles, including Discipline powers, versatile antagonists, and the horrifying Ritae of the Black Hand
Sabbat: The Black Hand is a supplement for the Vampire: The Masquerade Roleplaying Game, outlining in detail the lore and background of the Sabbat, including new Paths and Disciplines, histories, and new Storyteller resources for a richer roleplaying experience.
- Includes descriptions of the Paths of Enlightenment, the foundations of Sabbat identity.
- Contains information on the Gehenna War, and how the Sabbat opposes the dread Antediluvians.
- New tools to expand your chronicles, including Discipline powers, and the horrifying Ritae of the Black Hand.
At a Glance
- 140 page hardcover full color book
- Includes red satin bookmark ribbon
- This is a supplement for Vampire: The Masquerade Roleplaying book.
Download the fillable PDF character sheet here.
11 Reviews Hide Reviews Show Reviews
The quality of the book is excellent. It is a well formatted source book, easy to look stuff up.
The Sabbat book brings the Sabbat into the V5 lore with this book for Storytellers and Players alike. I love the new lore, the paths of enlightenment, the disciplines, and the tools for Storytellers to use for Sabbat packs in their games.
I love the book, it contains a lot of information about the Sabbath, position issues and new religions, I feel that it lacks more information about countries like Mexico and Brazil but in everything else excellent
If you were a big Sabbat fan in revised (or even late 2nd ed) you probably won't like this. If you weren't or were a fan of it as presented in 2st ed, you might like the boogeyman approach of this book. I personally love it as I never liked the Sabbat's brand of hypocrisy or weirdly anti Noddist lore version of Noddism. I like the treatment of the paths as roleplaying/motivation aids rather than an alternate system of morality, but do wish they kept a few more. I also love the pared down, almost terrorist cells version of the Sabba5 more than a centralized monolithic organization.
Running a v5 campaign and needed some great ideas for conflicts and run-ins with the darker side of the WoD... and this book does EXACTLY that. Well done.
This is easily the best of the main game books, surpassing both sect books as well as the main book, IMHO. I prefer Chicago by Night Fifth Edition and Cults of the Blood Gods but this is definitely one of the better works done for Fifth Edition. It is written almost entirely out of character and gives clear, concise, as well as informative facts about what the state of the Sabbat is as well as how to run them. There's also ample crunch to be found here as well as lore. The book is more than a little on the short side, though, with 134 pages in length. Given the Camarilla was 204, I have to wonder who decided to not give the writer room to breathe. I don't think anyone would have disliked having more material to follow up on. The Fifth Edition version of the Sabbat has suffered heavy losses at the hands of the Second Inquisition, their massive Gehenna War, as well as civil war. The Sabbat has forfeited most of its territory to the Camarilla and Anarchs with defectors to both sects. Some of the more popular Paths of Enlightenment have also become forgotten with the Path of Beast (Feral Heart), Honorable Accord, and Lilith being all but abandoned. 5E amalgamation has also hit a few of these paths too with the Path of Night and Path of Metamorphosis becoming "flavors" of the Path of Cathari and Path of Death and Soul. There is no Regent of the Sabbat and it is controlled by a loose alliance of warring Cardinals. No sign exists of the (False) Black Hand special forces that once were the deadliest killers outside of Alamut. However, not all is ill in the Sword of Caine. The Fifth Edition version of the Sabbat is more ideologically committed and united than ever. No Sabbat remain on the Path of Humanity and infighting is practically nonexistent. While they have lost vast swathes of territory, they still maintain Archbishopdoms and strongholds across the world. They do not suffer Stains, have Touchstones, or have penalties for diablerie. Oh and among their tricks are now the ability to raise feral zombies, create Blood Brother-esque mini-vozhd from ghouls, and other abominations against both magic as well as reality. The Gehenna War is all but it is not fought in the Middle East but every corner of the globe against anyone the Sabbat wishes. The Sabbat is not a swarm of locusts even if their focus is entirely on the war against the Antediluvian. They engage in hot war of Mass Embraces, mass diablerie, and Sabbat Crusades as before but this is only part of the way it's done. Instead, they also engage in cold war using subversion, destabilization, and infiltration that is every bit as intelligent as before. The Paths replace Clans for dividing up the Sabbat with all of them identifying as antitribu now. We get insights into the various ritae the Sabbat perform as well as how each Path treats the process of doing so. We also have a new Path in the Path of Sun that is followed exclusively by the Thin Bloods that may actually have a better time in the Sabbat than the Camarilla. The art of the books is fantastic and those few fiction elements of the book are well-handled. I was disappointed we didn't get more information on Sabbat NPCs but Lucita is apparently (accent on apparently) still unalive and ruling Madrid. She's now a Lasombra Antitribu. Vykos is also alive, back to referring to themselves as Sascha, and a Tzimisce Antitribu. We also get a part of the book detailing what happened to the Web of Knives and Alamut. It's ridiculously gonzo and I think meant to state we're never going to hear of Ur-Shulgi or the diablerie-happy murder cultists of the Banu Haqim again. In conclusion, this is a solid and entertaining book but I can see where massive amounts of content could have been added that would have made it an even better experience. They could have easily included a Path system and mechanics for running them rather than just say, "Sabbat don't suffer your puny degeneration unless they are nice to mortals or are other kinds of freaks." The seeming loss of the Inquisition and (False) Black Hand is also notable with no commentary on the Harbingers, Salubri Antitribu, or other matters that could have been inserted into the abbreviated history. There are also no Loresheets, even for people who fight the Sabbat or have defected from them. But for what the book is, sharing a truly terrifying fanatical sect that will not be stopped, it does gloriously.
I have always found the world of Darkness products to be exceptional. The world building and writing are rich and just a pleasure to read. This sourcebook is no exception. Just delightful.
I’ll be the first to admit I would love a player’s guide to the Sabbat - and here’s hoping that comes at some point. For now though this is a great book, it gives great story advice and just enough mechanics to that you can make things make sense - but otherwise knows that it’s purpose is to help tell a story. I love that for the Ritae that, rather than give a long system for each, it focuses on what this could be used as far as the narrative in the story and how this could affect players - after all last thing the players need is the ST rolling a bunch of dice by themselves so their NPCs get some random cool effect.
May be my favorite V5 book so far